Freddie Nelson
\n\nfreddie0208@hotmail.com
\n \n\n \nfreddienelson.co.uk
\n \n\n \n+44 7452 989421
\n \n\n \nEducation
\nSt Ninian's High School, 2016 - 2022
\n\n Highers: Maths (A), English (A), Computing\n Science (A), Physics (A), Geography (A)\n
\n\n\n N5s: Maths (A), English (A), Computing Science\n (A), Physics (A), Geography (A), Art and Design (A), Design and\n Manufacture (A), French (B)\n
\n\n\n NPAs: Cyber Security SCQF Level 6, Computer Games\n Development SCQF Level 6\n
\nSkills
\n\n Programming Languages: \n HTML, CSS/SCSS, JavaScript/TypeScript, PHP, SQL, GoLang, C, Visual\n Basic\n
\n\n\n Technologies: Vue.js, Node.js, Express.js,\n Electron.js, Socket.IO, Three.js, Firebase, MongoDB, MySQL\n
\n\n\n Tools: Git, Github, Digitalocean, Docker,\n Netlify, Heroku, Figma, Photoshop, Trello\n
\nProjects
\n\n Scuffed Uno \n (live site)\n
\n- \n
- \n A web game based on the card game UNO with over 50,000 monthly\n players\n \n
- \n Created custom 3D models and animations with Three.js and\n Tween.js\n \n
- \n Implemented a live chat utilizing websockets based on user\n feedback\n \n
- \n Cooperated with a game advertising agency to monetize the site\n \n
\n Haggis Lang \n \n (code)\n \n (live site)\n
\n- \n
- \n An interpreter for 'haggis', a reference language originally\n created for use in SQA exam questions\n \n
- \n Handwritten scanner and recursive descent parser following\n original language spec\n \n
- \n Implemented type checker and semantic analysis stages to ensure\n input code is valid\n \n
- \n Built a web playground complete with syntax highlighting and\n input/output in Vue.js\n \n
\n Blaze 2D \n (code) \n (live site)\n
\n- \n
- \n A 2D WebGL 2 game engine written from scratch in TypeScript\n \n
- \n Custom physics engine for dynamics, collisions and constraints\n simulation\n \n
- \n Implemented SPH and metaball rendering for fast 2D fluid\n simulation\n \n
- \n Developed a batch renderer with automatic texture swapping and\n atlas building\n \n